Why? There was another room at the end of a hallway in the Beta quadrant, filled with toxic barrels, a dead body. I climbed up a tall ladder in the maintenance pipes just to get to a dead-end platform that had one dead body and a medical patch lying on the floor. The entire floor is a gigantic maze just for the sake of being one. The design of the hallways and rooms is completely illogical and lacks any kind of motivation. Navigating through the environments felt headache inducing, and it would be an absolute slog if the rest of the ship was laid out this way. I suppose some of it falls into nostalgia of the original title (I played System Shock 2, but not the original), but to me it seems incredibly antiquated - and I don't mean that in a good way. However, the most concerning issue for me was map design. It is an Alpha, so of course I expected rough edges. There's some things about it that I thoroughly enjoyed, and other things that definitely need some work. I recently played the System Shock Remake Demo that is up on GOG.
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